Archive for December 2008

PDXCritique: Inspiring form design: wufoo.com Nice blog, too.

PDXCritique: Inspiring form design: wufoo.com Nice blog, too.

PDXCritique: PDX Critique crashes the Coder’s Social. Tues evening at CubeSpace, 7pm

PDXCritique: PDX Critique crashes the Coder’s Social. Tues evening at CubeSpace, 7pm

PDXCritique: new post on blog http://pdxcritique.com/?p=53 example of a wonderful critique, address, show, explain.

PDXCritique: new post on blog http://pdxcritique.com/?p=53 example of a wonderful critique, address, show, explain.

Example of critiquing something you like.

I just got done watching David Rosen’s take (video) on “World of Goo”, it’s a game that I’ve been playing on the wii for a few weeks now. It’s a great game and all but what struck me most about Rosen’s video is how complete it is. You can tell right away that he’s smitten with the game but is still able to give a very competent review that covers all aspects of the game. Rosen explains how the interface works, what’s going on but most importantly why this matters. Through the entire video he basically follows the same formula:

  • Address topic (ie: the cursor)
  • Show how it works here (ie: it’s black with a grey outline, it gains a tail as you move it )
  • Why this matters (ie: the tail makes it fun to play with, the color choice make it easy to see on all background colors)

With this simple formula, just repeated over and over we end up with a very wonderful example of a great critique. Just an example that I felt like sharing.